Welcome to my first level pack. 

This is the fifth version and I hope there are only few backroutes left now.
Any feedback, in particular any replays of your solutions, is very welcome. You have essentially two possibilities to do so, both involving visiting the lemmings forum at http://www.lemmingsforums.com:
i) I introduced this level pack in the general "Lemmix Level Pack Topic", so feel free to reply there.
ii) PM me (I am Nepster there).

Many thanks to Akseli, geoo, mbius, namida and Turrican for playtesting! 


Several comments about this level pack:
1. The levels are designed to be played under Lemmix (with Dos Original Lemmings mechanics). All levels are equally playable under Custom Lemmings mechanics (in Lemmix) or under CustLemm. I tried to remove backroutes for any of these game mechanics.

2. The levels use only the graphics from the original Lemmings and none from ONML.

3. Every level is solvable WITHOUT any use of glitches. None of the levels is hard on the time limit.

4. I have attached replays of all solutions I call indended. I am glad to be able to include solution found by Akseli (for levels 3, 7 and 10), geoo (for levels 5 and 10) and Turrican (for level 7). 

5. Lemmini: I checked only for solvability, but not for backroutes.
	Level 5 (Travelling Lemmings) is still solvable, but some solutions are much harder to execute now.
	Level 8 (Broken Symmetry) gets harder due to different game mechanics.   

6. Lix: I checked only for solvability, but not for backroutes.
	Level 5 (Travelling Lemmings) gets critically easier due to missing one-way walls.
	Level 9 (Bashing & Building) gets harder due to different game mechanics. You might try out RR 18.
	Level 10 (Devil's Right Hand) is critically easier due to missing one-way walls.

7. You may freely use any parts of these levels (or their solutions) to create your own levels (except of course for commercial purposes). 

I hope you enjoy the levels!



UPDATE V2: Eliminated backroutes in levels 1, 2, 3 and 8.

UPDATE V3: Removed backroutes in levels 3, 5 and (as the backroute still worked in V2) 8.

UPDATE V4: Removed backroutes in levels 1, 2, 5 and 6. I also removed one solution for level 7, though I am not sure whether this was wise. Level 9 has been modified to disallow a rather technical variant of the intended solution. Level 10 was changed slightly to simplify the execution of a second solution. Moreover there were some minor purely aesthetical changes in levels 6 and 10.

UPDATE V5: Removed more backroutes in levels 4, 5 and 6. Level 8 has still a backroute, but it's so hard in its execution, that I will not consider that a problem. Level 9 got simplified both to remove alternative solutions and to present the main idea more clearly.

UPDATE V6: Level 4 again modified thanks to geoo.