Level 1: Goodbye My Lemmings

Make the first lemming dig next to the spike. The second lemming builds over the digger's hole. The third and fourth lemmings become blockers, trapping the other lemmings. Release Rate 99. Have the second lemming build from the top of the spike. The first lemming bashes when he's just got two more bricks to dig through. Don't worry, he won't drown. Make the second lemming build again. Not long after that, make the first lemming bash. Make him into a climber. He should build to seal the gap after he climbs up(don't build to turn around, let him turn by himself). About now, you should be needing to use a third builder on the second lemming. Don't let the first lemming fall down to the lower brick, just make him build off the edge of the block. Make both lemmings keep building. Eventually, the second lemming will die. The first one, however, will turn around. Make him mine through the spike. Blow up the blocker on the right.



Level 2: I Have A Trick Up My Sleeve

The first lemming builds as soon as he lands. Have him build four times, stretching it as much as possible. The first lemming to land on the middle builds. When he's about half way through his first build, make another lemming into a builder in the same position the current builder is at. Don't make the current builder build again, let him die. Make the new builder build two more times, stretching it out as much as possible. When he's almost finished, Release Rate 99. The time limit usually isn't a problem on this level, by the way.



Level 3: What An Evil Level

Make the first lemming into a climber. Have him dig at the far right of the thing he climbs onto. The second lemming mines to the left so that other lemmings can get out of the pit(if you don't mine, you can't get out even with a climber, as there aren't enough builders to solve the level and still get out). Back to the first lemming, have him build all the way to the second thingy(just go over the first one), stretching the bridge as far as possible. You can get over the gap between the second and third with just one builder, but I'd suggest using two to be safe. Have any of the trapped lemmings mine to the right.



Level 4: Mt. Lemming

Make the first lemming dig as soon as he lands. Release Rate 99. One lemming will go to the right. Have him bash under the lava, then after turning around, build over where he bashed. Finally, make him a climber and a floater.



Level 5: Climber's Explosion

Make the second lemming into a blocker as soon as he lands. The first lemming builds to hit his head on the diagonal. Bash to the right. When he's almost finished, make another lemming build into the diagonal. Make him and the first lemming into climbers. Make the first lemming build to turn around after falling. Make him build across the gap. The other lemming that climbed should mine so the other lemmings can get up. Make one of the climbers into a bomber about a fifth of the way across the bridge.



Level 6: 347 MY 5H0R75 [Eat My Shorts]

Make the first lemming into a bomber just before he lands. Make the second lemming into a bomber just after he lands. Release Rate 99. You won't win if you just do Release Rate 99 right away, the lemmings cannot get to the wall and back in time(you'll probably save about 30 lemmings that way).



Level 7: E Tuh'd Keja Y Cred, Eteud

Make the lemming mine as soon as he lands. Just before he falls, build. Bash, then mine as soon as it's safe to do so. Build to the rock. Turn around. Mine as soon as possible. Repeat until you reach the very bottom pixel of the pole. Build to the right, and stretch the second builder as far as possible. Build no more than four steps with the second builder, then bash.



Level 8: The Warp Room

No chance of time problems here. Anyway, make the first three lemmings into climbers. The fourth lemming bashes to the right, the fifth mines as soon as he lands. The third lemming digs when he's past the big block. The first builds as soon as he falls off the thing the third lemming dug and lands. Make him keep building. The third lemming builds over the gap. The second one builds to turn around, and mines so he will turn back around again. The third one then mines into the area under where the lemmings are. The third one will also eventually have to do two builds so all the lemmings can get up to where the first one built. The first and third lemmings will be going in a loop, make them both build and hit their heads to get them to go to the exit as well.